

Harvest valley isn't graphically pretty, but that windmill tower is classic souls, to the core. Honestly I think the Shaded woods is the only truly bad area in the game. Boss fights with extra environmental challenges. Squeezing you through hallways, pushing you across narrow walkways with no railings to keep you from falling. But the areas can also be on the small side.ĭark Souls 2 is constantly changing things up on you. There's still plenty to like about the areas themselves, especially when doing invasions. As memorable as the art direction is, And as classic as a couple of areas are (blighttown swamp, Sen's Fortress) And even though they made like 5 times as many enemy types as Demon's Souls: You could kinda just pick something and roll with it for the whole game. In Dark Souls 1, I had very little trouble completing the entire game with a chaos fire spiked club, a basic bow, and some dung pie. I was thinking about this more and it really highlights for me how good Dark Souls 2 actually is. It can get you that last inch of life from your dangerous opponent. I had tons of fun doing that in Tower of Latria in Demon's Souls, with the spiked shield.Īnd don't sleep on the utility of a throwing knife or a magic urn. You can charge through all but the largest hammers. Also, two handing some of the smaller shields, gives you a charging shield push move-also great for bumping people off ledges. The basic dagger with the extra poise damage ring, is one of the best weapons to knock people off ledges (two handed poke). Lingering Flame pyromancy is very helpful. I also find myself using magics in Dark Souls 2, a whole lot more. Invasions aren't supposed to be a couple of people circling forever and ever in a flat space. And some of the design we see in Dark Souls 2, especially the DLC, make stuff like invasions amazing. environment is a hallmark of the Souls style. And indeed a thrusting attack has a lot of utility, as well. In Dark Souls 2, even the base game, an vertical strike is recommended. I never felt in Dark Souls 1, like I NEEDED a thrusting move. And yes, tight spaces and precarious ledges everywhere, mean you may have to switch things up and bit, go even more slowly, use a different weapon, etc.Įven Dark Souls 1 has less tight spaces than Demon's Souls. Its embedded in the lore and the gameplay. In Souls games, you have to make peace with dying. People wanna be comfortable and have lots of breathing room so that they don't die and so that they can flail and do whatever they want. Actions are certainly faster and you get more iframes in rolls, but you still can't get a feel for where the iframes are and the input delay still ruins the combat in this game.Ĭlick to expand.I'll push back a little bit and say that tight spaces are a really big part of what made the souls play style great, in the first place (Demon's Souls). I am honestly fed up with the gameplay loop in this content that I am not going to finish the Frigid Outskirts and am just going to move on to my NG+ playthrough, and I'm likely going to skip the DLC altogether next time and on subsequent playthroughs.īy the way: I did experiment briefly with a build that maxed out agility with a Soul Vessel, but it didn't get rid of the input delay in this game. I also dislike the optional ending areas where they made the trek to the boss exceptionally arduous to get through only to reward you with a fight that follows the trend of punishing players for using different playstyles. It made the whole experience frustrating. So many areas are designed to force you into a situation to use a certain playstyle, for which my character was not built for. Some of the trap puzzle rooms are ruined again by the tight spaces and enemy placement. I did enjoy the descent through the pyramid to reach the boss at the end. It's probably my "favorite" of the three.Ĭrown of the Sunken King had an interesting premise. The mechanic of needing to find and destroy the Ashen Idols was unique and interesting. What in the world is with all the tight spaces?įrozen Eleum Loyce in Crown of the Ivory King looks beautiful and massive from the outside, but that awe is immediately melted when you start traversing inside and are relegated to tunneling and linear corridors.Ĭrown of the Iron King was better with more branching paths and open areas, but all the fights again take place in tight areas that are contrary to the design of the rest of the game. I have to say, I disagree with a lot of people that praised the DLC as I believe that they are all worse than the main game. 44 hours in now, at the end of the last DLC (Crown of the Ivory King). Have not been able to play as much as I'd like recently, so I'm still on my NG playthrough.
